To simulate a Flax crossbreed, select the strain of the seeds that will go in the left and right splits below and click Generate. Select strain "Other" to input the genome directly (e.g. to cross player-made strains). The simulator will generate a list of possible child genomes, with or without mutations (duplication or subtraction of a gene at the splice point). After doing the actual crossbreed and planting your Flax, you can compare (by testing) to the generated table to determine which genome(s) match your new Flax strain to target further crossbreeding.
NOTE: This tool uses NEW (T8) gene color codes. Start/End genes (R) are optional. See Flax Genome Theory at the ATITD Wiki for details on ATITD Flax genomes. The details there as well as the other Genetics Guides are the basis for how this simulator interprets genomes to generate these data tables.
* Jacob's Field and Nile Green require one more weeding than reported here under "Weed" (current theory). Suspect something is missing from theory: weed default is supposedly 5 and theory says nothing about increasing weeds. Let me know if you know what's up. I think the sequence TP
might be responsible.
If you find this tool useful and want to show your appreciation, I can always (at least for some time) use more Nut's Essence, Khefre's Essence, Geb's Tears, and Revelation Solvents (or mats to make them). :)
Name | Water | Weed | TPW | Flax | Rotn | Seed | N+ | N- | F/A | L | Genome |
---|---|---|---|---|---|---|---|---|---|---|---|
Constitution Peak | 1 | 3 | 3 | 2 | 0 | 2 | Y | N | 0.5 | 19 | RKPITATATATKIPPIKIR |
Jacob's Field* | 0 | 5 | 6 | 3 | 0 | 1 | N | N | 0.6 | 24 | RATATKIITATATKITPPIATATR |
Nile Green* | 1 | 1 | 2 | 2 | 0 | 1 | Y | Y | 1.0 | 29 | RIPAPATATATAPATIPTTPAPITTIPPR |
Old Dog | 2 | 1 | 1 | 3 | 0 | 2 | N | N | 1.0 | 19 | RPIATATATATIPIPAPTR |
Old Egypt | 0 | 2 | 2 | 1 | 0 | 1 | Y | Y | 0.5 | 43 | RPTTIATATIPATIPTAIATIPATPPPAAPITAPPTIITATPR |
Sinai Sage | 1 | 1 | 1 | 2 | 0 | 1 | N | N | 1.0 | 25 | RKPKIPTKPATATATKIPTIPIKIR |
Sunset Pond | 1 | 1 | 1 | 2 | 0 | 1 | N | N | 1.0 | 29 | RKPKIPTKPATATATKIPTIPIKIKPKPR |
Symphony Ridge Gold | 0 | 3 | 3 | 2 | 0 | 1 | N | N | 0.7 | 41 | RKPKPATATKPKIPTKPIPTKPATATKTKIKIKIKPKIKPR |
* Jacob's Field and Nile Green require one more weeding than reported here under "Weed" (current theory). Suspect something is missing from theory: weed default is supposedly 5 and theory says nothing about increasing weeds. Let me know if you know what's up. I think the sequence TP
might be responsible.
Heading | Definition | Default |
---|---|---|
Water | Number of "Weed and Water" steps | 0 |
Weed | Number of "Weed" steps (current theory) | 5 |
TPW | Number of "Weed" steps (TP theory) | 5 |
Flax | Flax yield per bed (excl. pyramid bonus) | 0 |
Rotn | Rotten Flax yield per bed (excl. pyramid bonus) | 0 |
Seed | Seed yield per seeding | 0 |
N+ | Resistant to High Nitrogen | N |
N- | Resistant to Low Nitrogen | N |
F/A | Flax Per Action ((Flax+Rotn)/(Water+Weed)) | N |
L | Genome Length |
Phenome | Effect |
---|---|
PI | +1 Seed Yield |
IP | -1 "Weed" steps |
ATAT | +1 Flax yield |
PPAT | +1 Rotten Flax yield |
ATATAT | +1 "Water" -1 "Weed" steps |
PIT | N+ Resistance |
API | N- Resistance |
TP | MAYBE +1 Weed, canceled out by 2nd TP? |
Tale8 | Tale7 | Tale6 |
---|---|---|
[A]mber | A | G |
[P]ink | G | R |
Blac[K] | K | - |
[I]ndigo | I | O |
[T]urquoise | M | Y |
[R]ed | W | K |