Ashen's Flax Crossbreed Simulator

To simulate a Flax crossbreed, select the strain of the seeds that will go in the left and right splits below and click Generate. Select strain "Other" to input the genome directly (e.g. to cross player-made strains). The simulator will generate a list of possible child genomes, with or without mutations (duplication or subtraction of a gene at the splice point). After doing the actual crossbreed and planting your Flax, you can compare (by testing) to the generated table to determine which genome(s) match your new Flax strain to target further crossbreeding.

NOTE: This tool uses NEW (T8) gene color codes. Start/End genes (R) are optional. See Flax Genome Theory at the ATITD Wiki for details on ATITD Flax genomes. The details there as well as the other Genetics Guides are the basis for how this simulator interprets genomes to generate these data tables.

Strain Genome
Left
Right
Target Sequence
Cross Name
Include mutations (25% probability)

* Jacob's Field and Nile Green require one more weeding than reported here under "Weed" (current theory). Suspect something is missing from theory: weed default is supposedly 5 and theory says nothing about increasing weeds. Let me know if you know what's up. I think the sequence TP might be responsible.

If you find this tool useful and want to show your appreciation, I can always (at least for some time) use more Nut's Essence, Khefre's Essence, Geb's Tears, and Revelation Solvents (or mats to make them). :)


Known Strains

NameWaterWeedTPWFlaxRotnSeedN+N-F/ALGenome
Constitution Peak133202YN0.519RKPITATATATKIPPIKIR
Jacob's Field*056301NN0.624RATATKIITATATKITPPIATATR
Nile Green*112201YY1.029RIPAPATATATAPATIPTTPAPITTIPPR
Old Dog211302NN1.019RPIATATATATIPIPAPTR
Old Egypt022101YY0.543RPTTIATATIPATIPTAIATIPATPPPAAPITAPPTIITATPR
Sinai Sage111201NN1.025RKPKIPTKPATATATKIPTIPIKIR
Sunset Pond111201NN1.029RKPKIPTKPATATATKIPTIPIKIKPKPR
Symphony Ridge Gold033201NN0.741RKPKPATATKPKIPTKPIPTKPATATKTKIKIKIKPKIKPR

* Jacob's Field and Nile Green require one more weeding than reported here under "Weed" (current theory). Suspect something is missing from theory: weed default is supposedly 5 and theory says nothing about increasing weeds. Let me know if you know what's up. I think the sequence TP might be responsible.

Flax Attributes

HeadingDefinitionDefault
WaterNumber of "Weed and Water" steps0
WeedNumber of "Weed" steps (current theory)5
TPWNumber of "Weed" steps (TP theory)5
FlaxFlax yield per bed (excl. pyramid bonus)0
RotnRotten Flax yield per bed (excl. pyramid bonus)0
SeedSeed yield per seeding0
N+Resistant to High NitrogenN
N-Resistant to Low NitrogenN
F/AFlax Per Action ((Flax+Rotn)/(Water+Weed))N
LGenome Length

Flax Phenomes

PhenomeEffect
PI+1 Seed Yield
IP-1 "Weed" steps
ATAT+1 Flax yield
PPAT+1 Rotten Flax yield
ATATAT+1 "Water" -1 "Weed" steps
PITN+ Resistance
APIN- Resistance
TPMAYBE +1 Weed, canceled out by 2nd TP?

Gene Color Codes

Tale8Tale7Tale6
[A]mberAG
[P]inkGR
Blac[K]K-
[I]ndigoIO
[T]urquoiseMY
[R]edWK